]> git.r.bdr.sh - rbdr/map/blame_incremental - Map/Presentation/Base Components/MapRender/MapGroups.swift
Add some debouncing
[rbdr/map] / Map / Presentation / Base Components / MapRender / MapGroups.swift
... / ...
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1// Copyright (C) 2024 Rubén Beltrán del Río
2
3// This program is free software: you can redistribute it and/or modify
4// it under the terms of the GNU General Public License as published by
5// the Free Software Foundation, either version 3 of the License, or
6// (at your option) any later version.
7
8// This program is distributed in the hope that it will be useful,
9// but WITHOUT ANY WARRANTY; without even the implied warranty of
10// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11// GNU General Public License for more details.
12
13// You should have received a copy of the GNU General Public License
14// along with this program. If not, see https://map.tranquil.systems.
15import ConcaveHull
16import SwiftUI
17
18struct MapGroups: View {
19
20 let mapSize: CGSize
21 let vertexSize: CGSize
22 let groups: [[Vertex]]
23
24 var body: some View {
25 ForEach(Array(groups.enumerated()), id: \.element) { index, group in
26 MapGroup(mapSize: mapSize, vertexSize: vertexSize, group: group, color: color(index))
27 }
28 }
29
30 private func color(_ index: Int) -> Color {
31 return .Map.groupColors[index % Color.Map.groupColors.count]
32 }
33}
34
35#Preview {
36 MapGroups(
37 mapSize: CGSize(width: 400.0, height: 400.0), vertexSize: CGSize(width: 25.0, height: 25.0),
38 groups: [
39 [
40 Vertex(id: 0, label: "A Circle", position: CGPoint(x: 50.0, y: 50.0)),
41 Vertex(id: 1, label: "A Square", position: CGPoint(x: 10.0, y: 20.0), shape: .square),
42 Vertex(id: 2, label: "A triangle", position: CGPoint(x: 25, y: 32.0), shape: .triangle),
43 Vertex(id: 3, label: "An X", position: CGPoint(x: 70.0, y: 70.0), shape: .x),
44 ]
45 ])
46}